mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-02 18:07:40 +00:00
Port ngage to header-only SDL_main + SDL_RunApp()
For some reason, ngage doesn't seem to be handled in any of the build systems, so I couldn't add SDL_ngage_runapp.cpp to any buildscript
This commit is contained in:
parent
7bfc41db3c
commit
544f2c7982
4 changed files with 109 additions and 79 deletions
|
@ -156,7 +156,22 @@ int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
|||
}
|
||||
|
||||
/* end of WinRT impl */
|
||||
#elif defined(__IOS__) || defined(__TVOS__) || defined(__3DS__)
|
||||
#elif defined(__NGAGE__)
|
||||
|
||||
/* same typedef as in ngage SDKs e32def.h */
|
||||
typedef signed int TInt;
|
||||
/* TODO: if it turns out that this only works when built as C++,
|
||||
move __NGAGE__ into the C++ section in SDL_main.h */
|
||||
TInt E32Main()
|
||||
{
|
||||
return SDL_RunApp(0, NULL, SDL_main, NULL);
|
||||
}
|
||||
|
||||
/* end of __NGAGE__ impl */
|
||||
|
||||
/* TODO: remaining platforms */
|
||||
|
||||
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
|
||||
|
||||
#include <SDL3/begin_code.h>
|
||||
|
||||
|
@ -175,9 +190,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
/* end of __IOS__, __3DS__, __TVOS__ impls */
|
||||
|
||||
/* TODO: remaining platforms */
|
||||
/* end of impls for standard-conforming platforms */
|
||||
|
||||
#endif /* __WIN32__ etc */
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue