Map the buttons in ABXY order
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1 changed files with 1 additions and 1 deletions
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@ -104,8 +104,8 @@ static int s_arrBindingOrder[] = {
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/* Standard sequence */
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/* Standard sequence */
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SDL_GAMEPAD_BUTTON_A,
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SDL_GAMEPAD_BUTTON_A,
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SDL_GAMEPAD_BUTTON_B,
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SDL_GAMEPAD_BUTTON_B,
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SDL_GAMEPAD_BUTTON_Y,
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SDL_GAMEPAD_BUTTON_X,
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SDL_GAMEPAD_BUTTON_X,
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SDL_GAMEPAD_BUTTON_Y,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,
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