Losing keyboard focus doesn't automatically mean you lose mouse capture

Fixes https://github.com/libsdl-org/SDL/issues/5616
This commit is contained in:
Sam Lantinga 2024-06-29 01:28:43 -07:00
parent 2a58e7b11c
commit 5322b3528a
3 changed files with 0 additions and 24 deletions

View file

@ -283,23 +283,6 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
/* See if the current window has lost focus */ /* See if the current window has lost focus */
if (keyboard->focus && keyboard->focus != window) { if (keyboard->focus && keyboard->focus != window) {
/* new window shouldn't think it has mouse captured. */
SDL_assert(window == NULL || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
/* old window must lose an existing mouse capture. */
if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
SDL_UpdateMouseCapture(SDL_TRUE);
SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
} else {
keyboard->focus->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
}
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0); SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
/* Ensures IME compositions are committed */ /* Ensures IME compositions are committed */

View file

@ -1558,7 +1558,6 @@ static void keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
wind->keyboard_device = NULL; wind->keyboard_device = NULL;
window = wind->sdlwindow; window = wind->sdlwindow;
window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
/* Stop key repeat before clearing keyboard focus */ /* Stop key repeat before clearing keyboard focus */
keyboard_repeat_clear(&input->keyboard_repeat); keyboard_repeat_clear(&input->keyboard_repeat);

View file

@ -1530,7 +1530,6 @@ static const struct frog_color_managed_surface_listener frog_surface_listener =
static void SetKeyboardFocus(SDL_Window *window) static void SetKeyboardFocus(SDL_Window *window)
{ {
SDL_Window *kb_focus = SDL_GetKeyboardFocus();
SDL_Window *topmost = window; SDL_Window *topmost = window;
/* Find the topmost parent */ /* Find the topmost parent */
@ -1540,11 +1539,6 @@ static void SetKeyboardFocus(SDL_Window *window)
topmost->driverdata->keyboard_focus = window; topmost->driverdata->keyboard_focus = window;
/* Clear the mouse capture flags before changing keyboard focus */
if (kb_focus) {
kb_focus->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
SDL_SetKeyboardFocus(window); SDL_SetKeyboardFocus(window);
} }