Losing keyboard focus doesn't automatically mean you lose mouse capture
Fixes https://github.com/libsdl-org/SDL/issues/5616
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3 changed files with 0 additions and 24 deletions
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@ -283,23 +283,6 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
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/* See if the current window has lost focus */
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if (keyboard->focus && keyboard->focus != window) {
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/* new window shouldn't think it has mouse captured. */
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SDL_assert(window == NULL || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
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/* old window must lose an existing mouse capture. */
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if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->CaptureMouse) {
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SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
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SDL_UpdateMouseCapture(SDL_TRUE);
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SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
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} else {
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keyboard->focus->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
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}
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}
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SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
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/* Ensures IME compositions are committed */
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