Added hints for more fine grained control over HIDAPI Xbox controller support

This commit is contained in:
Sam Lantinga 2022-08-19 11:11:23 -07:00
parent bf327b52bd
commit 52b6899a6b
15 changed files with 402 additions and 64 deletions

View file

@ -22,7 +22,6 @@
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
@ -82,6 +81,26 @@ typedef struct {
} SDL_DriverShield_Context;
static void
HIDAPI_DriverShield_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SHIELD, callback, userdata);
}
static void
HIDAPI_DriverShield_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SHIELD, callback, userdata);
}
static SDL_bool
HIDAPI_DriverShield_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SHIELD,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPI_DEFAULT));
}
static SDL_bool
HIDAPI_DriverShield_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
@ -445,7 +464,9 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield =
{
SDL_HINT_JOYSTICK_HIDAPI_SHIELD,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverShield_RegisterHints,
HIDAPI_DriverShield_UnregisterHints,
HIDAPI_DriverShield_IsEnabled,
HIDAPI_DriverShield_IsSupportedDevice,
HIDAPI_DriverShield_GetDeviceName,
HIDAPI_DriverShield_InitDevice,