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rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct. - SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the function pointers to SDL_CreateRW(), which are stored internally. - SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the implementation's `->close` method before freeing other things. - There is only one path to create and use RWops now, so we don't have to worry about whether `->close` will call SDL_DestroyRW, or if this will risk any Properties not being released, etc. - SDL_RWFrom* still works as expected, for getting a RWops without having to supply your own implementation. Objects from these functions are also destroyed with SDL_DestroyRW. - Lots of other cleanup and SDL3ization of the library code.
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22 changed files with 424 additions and 470 deletions
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@ -142,7 +142,7 @@ SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(SDL_PixelFormatEnum a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(const SDL_RWopsInterface *a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
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@ -166,7 +166,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DestroyRW,(SDL_RWops *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),)
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@ -538,7 +538,6 @@ SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFile,(const char *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromMem,(void *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
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SDL_DYNAPI_PROC(size_t,SDL_RWread,(SDL_RWops *a, void *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
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