Updated headers with latest wikiheaders tweaks.
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44 changed files with 1699 additions and 1686 deletions
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@ -135,7 +135,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* You should wait for input from a device before you consider it actively in
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* use.
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*
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* \param count a pointer filled in with the number of mice returned
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* \param count a pointer filled in with the number of mice returned.
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* \returns a 0 terminated array of mouse instance IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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@ -154,7 +154,7 @@ extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
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*
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* The returned string follows the SDL_GetStringRule.
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*
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* \param instance_id the mouse instance ID
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* \param instance_id the mouse instance ID.
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* \returns the name of the selected mouse, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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@ -183,9 +183,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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* either `x` or `y`.
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*
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* \param x the x coordinate of the mouse cursor position relative to the
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* focus window
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* focus window.
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* \param y the y coordinate of the mouse cursor position relative to the
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* focus window
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* focus window.
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* \returns a 32-bit button bitmask of the current button state.
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*
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* \since This function is available since SDL 3.0.0.
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@ -212,9 +212,9 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, flo
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* reason to use this function, you probably want SDL_GetMouseState() instead.
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*
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* \param x filled in with the current X coord relative to the desktop; can be
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* NULL
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* NULL.
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* \param y filled in with the current Y coord relative to the desktop; can be
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* NULL
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* NULL.
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* \returns the current button state as a bitmask which can be tested using
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* the SDL_BUTTON(X) macros.
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*
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@ -234,8 +234,8 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *
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* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
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* event initialization. You can pass NULL for either `x` or `y`.
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*
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* \param x a pointer filled with the last recorded x coordinate of the mouse
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* \param y a pointer filled with the last recorded y coordinate of the mouse
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* \param x a pointer filled with the last recorded x coordinate of the mouse.
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* \param y a pointer filled with the last recorded y coordinate of the mouse.
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* \returns a 32-bit button bitmask of the relative button state.
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*
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* \since This function is available since SDL 3.0.0.
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@ -255,9 +255,9 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param window the window to move the mouse into, or NULL for the current
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* mouse focus
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* \param x the x coordinate within the window
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* \param y the y coordinate within the window
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* mouse focus.
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* \param x the x coordinate within the window.
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* \param y the y coordinate within the window.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -277,8 +277,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param x the x coordinate
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* \param y the y coordinate
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* \param x the x coordinate.
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* \param y the y coordinate.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@ -388,14 +388,14 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
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* Also, SDL_CreateSystemCursor() is available, which provides several
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* readily-available system cursors to pick from.
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*
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* \param data the color value for each pixel of the cursor
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* \param mask the mask value for each pixel of the cursor
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* \param w the width of the cursor
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* \param h the height of the cursor
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* \param data the color value for each pixel of the cursor.
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* \param mask the mask value for each pixel of the cursor.
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* \param w the width of the cursor.
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* \param h the height of the cursor.
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* \param hot_x the x-axis offset from the left of the cursor image to the
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* mouse x position, in the range of 0 to `w` - 1
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* mouse x position, in the range of 0 to `w` - 1.
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* \param hot_y the y-axis offset from the top of the cursor image to the
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* mouse y position, in the range of 0 to `h` - 1
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* mouse y position, in the range of 0 to `h` - 1.
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* \returns a new cursor with the specified parameters on success or NULL on
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* failure; call SDL_GetError() for more information.
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*
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@ -414,9 +414,9 @@ extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
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/**
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* Create a color cursor.
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*
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* \param surface an SDL_Surface structure representing the cursor image
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* \param hot_x the x position of the cursor hot spot
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* \param hot_y the y position of the cursor hot spot
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* \param surface an SDL_Surface structure representing the cursor image.
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* \param hot_x the x position of the cursor hot spot.
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* \param hot_y the y position of the cursor hot spot.
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* \returns the new cursor on success or NULL on failure; call SDL_GetError()
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* for more information.
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*
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@ -434,7 +434,7 @@ extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surfa
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/**
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* Create a system cursor.
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*
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* \param id an SDL_SystemCursor enum value
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* \param id an SDL_SystemCursor enum value.
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* \returns a cursor on success or NULL on failure; call SDL_GetError() for
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* more information.
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*
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@ -452,7 +452,7 @@ extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor
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* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
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* this is desired for any reason.
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*
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* \param cursor a cursor to make active
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* \param cursor a cursor to make active.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@ -494,7 +494,7 @@ extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
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* Use this function to free cursor resources created with SDL_CreateCursor(),
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* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
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*
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* \param cursor the cursor to free
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* \param cursor the cursor to free.
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*
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* \since This function is available since SDL 3.0.0.
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*
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