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Updated headers with latest wikiheaders tweaks.
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44 changed files with 1699 additions and 1686 deletions
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@ -92,7 +92,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
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* power buttons, etc. You should wait for input from a device before you
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* consider it actively in use.
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*
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* \param count a pointer filled in with the number of keyboards returned
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* \param count a pointer filled in with the number of keyboards returned.
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* \returns a 0 terminated array of keyboards instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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@ -111,7 +111,7 @@ extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
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*
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* The returned string follows the SDL_GetStringRule.
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*
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* \param instance_id the keyboard instance ID
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* \param instance_id the keyboard instance ID.
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* \returns the name of the selected keyboard, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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@ -151,7 +151,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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* Note: This function doesn't take into account whether shift has been
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* pressed or not.
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*
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* \param numkeys if non-NULL, receives the length of the returned array
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* \param numkeys if non-NULL, receives the length of the returned array.
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* \returns a pointer to an array of key states.
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*
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* \since This function is available since SDL 3.0.0.
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@ -196,7 +196,7 @@ extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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* This does not change the keyboard state, only the key modifier flags that
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* SDL reports.
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*
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* \param modstate the desired SDL_Keymod for the keyboard
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* \param modstate the desired SDL_Keymod for the keyboard.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -210,7 +210,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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*
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* See SDL_Keycode for details.
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*
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* \param scancode the desired SDL_Scancode to query
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* \param scancode the desired SDL_Scancode to query.
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* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -226,7 +226,7 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco
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*
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* See SDL_Keycode for details.
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*
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* \param scancode the desired SDL_Scancode to query
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* \param scancode the desired SDL_Scancode to query.
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* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -242,7 +242,7 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scan
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*
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* See SDL_Scancode for details.
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*
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* \param key the desired SDL_Keycode to query
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* \param key the desired SDL_Keycode to query.
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* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -268,7 +268,7 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key)
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* unsuitable for creating a stable cross-platform two-way mapping between
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* strings and scancodes.
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*
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* \param scancode the desired SDL_Scancode to query
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* \param scancode the desired SDL_Scancode to query.
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* \returns a pointer to the name for the scancode. If the scancode doesn't
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* have a name this function returns an empty string ("").
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*
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@ -282,7 +282,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancod
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/**
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* Get a scancode from a human-readable name.
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*
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* \param name the human-readable scancode name
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* \param name the human-readable scancode name.
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* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
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* recognized; call SDL_GetError() for more information.
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*
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@ -301,7 +301,7 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
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*
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* The returned string follows the SDL_GetStringRule.
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*
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* \param key the desired SDL_Keycode to query
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* \param key the desired SDL_Keycode to query.
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* \returns a pointer to a UTF-8 string that stays valid at least until the
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* next call to this function. If you need it around any longer, you
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* must copy it. If the key doesn't have a name, this function
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@ -318,7 +318,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
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/**
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* Get a key code from a human-readable name.
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*
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* \param name the human-readable key name
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* \param name the human-readable key name.
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* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
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* SDL_GetError() for more information.
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*
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@ -396,7 +396,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ClearComposition(void);
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* any feedback.
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*
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* \param rect the SDL_Rect structure representing the rectangle to receive
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* text (ignored if NULL)
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* text (ignored if NULL).
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@ -422,7 +422,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
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/**
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* Check whether the screen keyboard is shown for given window.
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*
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* \param window the window for which screen keyboard should be queried
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* \param window the window for which screen keyboard should be queried.
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* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
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*
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* \since This function is available since SDL 3.0.0.
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