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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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parent
dfbd7f65a9
commit
51902010c6
6 changed files with 25 additions and 8 deletions
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@ -146,7 +146,7 @@ typedef struct _DEV_BROADCAST_HDR DEV_BROADCAST_HDR;
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#define DBT_DEVNODES_CHANGED 0x0007
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#define DBT_CONFIGCHANGED 0x0018
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#define DBT_DEVICETYPESPECIFIC 0x8005 /* type specific event */
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#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */
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#define DBT_DEVINSTSTARTED 0x8008 /* device installed and started */
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#include <initguid.h>
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DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED);
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@ -605,6 +605,7 @@ HIDAPI_AddDevice(struct hid_device_info *info)
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return;
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}
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#define DEBUG_HIDAPI
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#ifdef DEBUG_HIDAPI
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SDL_Log("Adding HIDAPI device '%s' interface %d, usage page 0x%.4x, usage 0x%.4x\n", device->name, device->interface_number, device->usage_page, device->usage);
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#endif
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@ -786,7 +787,15 @@ HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
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{
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struct joystick_hwdata *hwdata = joystick->hwdata;
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SDL_HIDAPI_DeviceDriver *driver = hwdata->driver;
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driver->Update(joystick, hwdata->dev, hwdata->context);
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if (!driver->Update(joystick, hwdata->dev, hwdata->context)) {
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SDL_HIDAPI_Device *device;
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for (device = SDL_HIDAPI_devices; device; device = device->next) {
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if (device->instance_id == joystick->instance_id) {
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HIDAPI_DelDevice(device, SDL_TRUE);
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break;
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}
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}
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}
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}
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static void
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