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testffmpeg: added support for YUVA formats using swscale
Fixes https://github.com/libsdl-org/SDL/issues/8377
This commit is contained in:
parent
ac71831350
commit
516d6f9efc
2 changed files with 62 additions and 8 deletions
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@ -25,6 +25,7 @@
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#include <libavformat/avformat.h>
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#include <libavutil/avutil.h>
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#include <libavutil/pixdesc.h>
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#include <libswscale/swscale.h>
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#ifdef HAVE_EGL
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#include <SDL3/SDL_opengl.h>
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@ -81,6 +82,11 @@ static ID3D11Device *d3d11_device;
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static ID3D11DeviceContext *d3d11_context;
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static const GUID SDL_IID_ID3D11Resource = { 0xdc8e63f3, 0xd12b, 0x4952, { 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d } };
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#endif
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struct SwsContextContainer
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{
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struct SwsContext *context;
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};
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static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
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static int done;
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static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
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@ -278,6 +284,13 @@ static enum AVPixelFormat GetSupportedPixelFormat(AVCodecContext *s, const enum
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const enum AVPixelFormat *p;
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for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(*p);
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if (!(desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
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/* We support all memory formats using swscale */
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break;
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}
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if (SupportedPixelFormat(*p)) {
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/* We support this format */
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break;
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@ -341,7 +354,7 @@ static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream, const AV
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}
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#ifdef __WIN32__
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if (type == AV_HWDEVICE_TYPE_D3D11VA) {
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if (d3d11_device && type == AV_HWDEVICE_TYPE_D3D11VA) {
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AVD3D11VADeviceContext *device_context;
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context->hw_device_ctx = av_hwdevice_ctx_alloc(type);
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@ -400,32 +413,69 @@ static void SetYUVConversionMode(AVFrame *frame)
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SDL_SetYUVConversionMode(mode); /* FIXME: no support for linear transfer */
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}
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static void SDLCALL FreeSwsContextContainer(void *userdata, void *value)
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{
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struct SwsContextContainer *sws_container = (struct SwsContextContainer *)value;
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if (sws_container->context) {
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sws_freeContext(sws_container->context);
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}
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SDL_free(sws_container);
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}
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static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
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{
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int texture_width = 0, texture_height = 0;
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Uint32 texture_format = SDL_PIXELFORMAT_UNKNOWN;
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Uint32 frame_format = GetTextureFormat(frame->format);
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if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
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SDL_SetError("Unknown pixel format: %s", av_get_pix_fmt_name(frame->format));
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return SDL_FALSE;
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}
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if (*texture) {
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SDL_QueryTexture(*texture, &texture_format, NULL, &texture_width, &texture_height);
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}
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if (!*texture || frame_format != texture_format || frame->width != texture_width || frame->height != texture_height) {
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if (!*texture || texture_width != frame->width || texture_height != frame->height ||
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(frame_format != SDL_PIXELFORMAT_UNKNOWN && texture_format != frame_format) ||
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(frame_format == SDL_PIXELFORMAT_UNKNOWN && texture_format != SDL_PIXELFORMAT_ARGB8888)) {
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if (*texture) {
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SDL_DestroyTexture(*texture);
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}
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*texture = SDL_CreateTexture(renderer, frame_format, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
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if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
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} else {
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*texture = SDL_CreateTexture(renderer, frame_format, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
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}
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if (!*texture) {
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return SDL_FALSE;
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}
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SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND);
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}
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switch (frame_format) {
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case SDL_PIXELFORMAT_UNKNOWN:
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{
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SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
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struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY);
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if (!sws_container) {
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sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
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if (!sws_container) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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SDL_SetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
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}
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sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
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if (sws_container->context) {
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uint8_t *pixels[4];
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int pitch[4];
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if (SDL_LockTexture(*texture, NULL, (void **)&pixels[0], &pitch[0]) == 0) {
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sws_scale(sws_container->context, (const uint8_t * const *)frame->data, frame->linesize, 0, frame->height, pixels, pitch);
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SDL_UnlockTexture(*texture);
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}
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} else {
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SDL_SetError("Can't initialize the conversion context");
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return SDL_FALSE;
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}
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break;
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}
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case SDL_PIXELFORMAT_IYUV:
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if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
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SDL_UpdateYUVTexture(*texture, NULL, frame->data[0], frame->linesize[0],
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@ -652,6 +702,9 @@ static void HandleVideoFrame(AVFrame *frame, double pts)
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now = (double)(SDL_GetTicks() - video_start) / 1000.0;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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DisplayVideoFrame(frame);
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/* Render any bouncing balls */
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