diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index 426024a586..bf3d75b401 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -664,7 +664,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) lParam != data->last_pointer_update) { SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); if (isWin10FCUorNewer && mouse->relative_mode_warp && - (data->window->flags & SDL_WINDOW_INPUT_FOCUS)) { + (data->window->flags & SDL_WINDOW_INPUT_FOCUS) != 0) { /* To work around #3931, Win10 bug introduced in Fall Creators Update, where SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore, after each windows mouse event generate a fake event for the middle of the window