Sync SDL3 wiki -> header
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@ -1484,8 +1484,8 @@ extern DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Textur
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* \param center A pointer to a point indicating the point around which
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* dstrect will be rotated (if NULL, rotation will be done
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* around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_FlipMode value stating which flipping actions should
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* be performed on the texture
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* \param flip An SDL_FlipMode value stating which flipping actions should be
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* performed on the texture
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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