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render: Updates to format-string versions of SDL_RenderDebugText.
- Removes SDL_RenderDebugTextV - Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to work in a world without SDL_RenderDebugTextV. - Tweaked rendering position of formatted text in the example program.
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7 changed files with 50 additions and 83 deletions
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@ -2530,8 +2530,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
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*
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* \since This function is available since SDL 3.1.6.
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*
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* \sa SDL_RenderDebugTextF
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* \sa SDL_RenderDebugTextV
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* \sa SDL_RenderDebugTextFormat
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str);
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@ -2539,9 +2538,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
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/**
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* Draw debug text to an SDL_Renderer.
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*
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* This function will render a printf() style format string to a renderer. Note
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* that this is a convinence function for debugging, with severe limitations,
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* and is not intended to be used for production apps and games.
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* This function will render a printf()-style format string to a renderer.
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* Note that this is a convinence function for debugging, with severe
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* limitations, and is not intended to be used for production apps and games.
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*
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* For the full list of limitations and other useful information,
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* see SDL_RenderDebugText.
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@ -2550,7 +2549,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param y the y coordinate where the top-left corner of the text will draw.
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* \param fmt the format string to draw.
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* \param ... format arguments
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* \param ... additional parameters matching % tokens in the `fmt` string, if
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* any.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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@ -2559,38 +2559,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
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* \since This function is available since SDL 3.1.7.
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*
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* \sa SDL_RenderDebugText
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* \sa SDL_RenderDebugTextV
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextF(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
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/**
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* Draw debug text to an SDL_Renderer.
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*
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* This function will render a printf() style format string to a renderer. Note
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* that this is a convinence function for debugging, with severe limitations,
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* and is not intended to be used for production apps and games.
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*
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* For the full list of limitations and other useful information,
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* see SDL_RenderDebugText.
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*
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* \param renderer the renderer which should draw the text.
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param y the y coordinate where the top-left corner of the text will draw.
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* \param fmt the format string to draw.
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* \param ap a variable argument lists representing the format arguments
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.7.
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*
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* \sa SDL_RenderDebugText
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* \sa SDL_RenderDebugTextF
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextV(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(4);
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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