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Sync SDL3 wiki -> header
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@ -443,8 +443,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
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*
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* With the gpu renderer:
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*
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* - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated
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* with the renderer
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* - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with
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* the renderer
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*
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* \param renderer the rendering context.
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* \returns a valid property ID on success or 0 on failure; call
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