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https://github.com/libsdl-org/SDL.git
synced 2025-05-16 17:58:27 +00:00
Fixed color scale when rendering to an sRGB render target
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parent
3f7f6f624b
commit
4d135fb696
2 changed files with 18 additions and 7 deletions
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@ -326,7 +326,6 @@ static bool FlushRenderCommands(SDL_Renderer *renderer)
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renderer->vertex_data_used = 0;
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renderer->render_command_generation++;
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renderer->color_queued = false;
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renderer->color_scale_queued = false;
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renderer->viewport_queued = false;
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renderer->cliprect_queued = false;
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return result;
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@ -748,6 +747,17 @@ static void UpdateMainViewDimensions(SDL_Renderer *renderer)
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UpdatePixelViewport(renderer, &renderer->main_view);
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}
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static void UpdateColorScale(SDL_Renderer *renderer)
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{
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float SDR_white_point;
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if (renderer->target) {
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SDR_white_point = renderer->target->SDR_white_point;
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} else {
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SDR_white_point = renderer->SDR_white_point;
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}
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renderer->color_scale = renderer->desired_color_scale * SDR_white_point;
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}
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static void UpdateHDRProperties(SDL_Renderer *renderer)
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{
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SDL_PropertiesID window_props;
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@ -763,8 +773,6 @@ static void UpdateHDRProperties(SDL_Renderer *renderer)
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return;
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}
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renderer->color_scale /= renderer->SDR_white_point;
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if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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renderer->SDR_white_point = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT, 1.0f);
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renderer->HDR_headroom = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, 1.0f);
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@ -781,7 +789,7 @@ static void UpdateHDRProperties(SDL_Renderer *renderer)
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SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point);
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SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, renderer->HDR_headroom);
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renderer->color_scale *= renderer->SDR_white_point;
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UpdateColorScale(renderer);
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}
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static bool UpdateLogicalPresentation(SDL_Renderer *renderer);
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@ -1072,6 +1080,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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renderer->SDR_white_point = 1.0f;
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renderer->HDR_headroom = 1.0f;
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renderer->desired_color_scale = 1.0f;
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renderer->color_scale = 1.0f;
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if (window) {
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@ -2502,6 +2511,7 @@ static bool SDL_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *tex
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} else {
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renderer->view = &renderer->main_view;
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}
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UpdateColorScale(renderer);
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if (!renderer->SetRenderTarget(renderer, texture)) {
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SDL_UnlockMutex(renderer->target_mutex);
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@ -3262,7 +3272,8 @@ SDL_bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale)
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{
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CHECK_RENDERER_MAGIC(renderer, false);
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renderer->color_scale = scale * renderer->SDR_white_point;
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renderer->desired_color_scale = scale;
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UpdateColorScale(renderer);
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return true;
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}
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@ -3275,7 +3286,7 @@ SDL_bool SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)
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CHECK_RENDERER_MAGIC(renderer, false);
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if (scale) {
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*scale = renderer->color_scale / renderer->SDR_white_point;
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*scale = renderer->desired_color_scale;
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}
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return true;
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}
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