Fixed clip rect when logical presentation is enabled

We don't need to include the logical offset, it's already included in the viewport.

Fixes https://github.com/libsdl-org/SDL/issues/12454
This commit is contained in:
Sam Lantinga 2025-03-04 08:24:18 -08:00
parent 7df0ffd436
commit 4bb46e93c8

View file

@ -462,8 +462,8 @@ static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *vie
{
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
view->pixel_clip_rect.x = (int)SDL_floorf((view->clip_rect.x * scale_x) + view->logical_offset.x);
view->pixel_clip_rect.y = (int)SDL_floorf((view->clip_rect.y * scale_y) + view->logical_offset.y);
view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x);
view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y);
view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x);
view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y);
}