Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.

This commit is contained in:
Alex Szpakowski 2015-12-31 21:16:43 -04:00
parent b0d8dfcd8a
commit 4aae0290ea
4 changed files with 80 additions and 29 deletions

View file

@ -215,7 +215,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
SDL_RendererInfo * info);
/**
* \brief Get the output size of a rendering context.
* \brief Get the output size in pixels of a rendering context.
*/
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
int *w, int *h);