Added infrastructure for querying battery status for GameInput

This commit is contained in:
Sam Lantinga 2024-02-17 19:09:29 -08:00
parent fd9a4eff9f
commit 4a59b17de2

View file

@ -39,6 +39,7 @@ typedef struct GAMEINPUT_InternalDevice
Uint16 product; Uint16 product;
SDL_JoystickGUID guid; /* generated by SDL */ SDL_JoystickGUID guid; /* generated by SDL */
SDL_JoystickID device_instance; /* generated by SDL */ SDL_JoystickID device_instance; /* generated by SDL */
SDL_bool wireless;
GameInputRumbleMotors supportedRumbleMotors; GameInputRumbleMotors supportedRumbleMotors;
SDL_bool isAdded; SDL_bool isAdded;
SDL_bool isDeleteRequested; SDL_bool isDeleteRequested;
@ -125,6 +126,7 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
elem->product = product; elem->product = product;
elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0); elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
elem->device_instance = SDL_GetNextObjectID(); elem->device_instance = SDL_GetNextObjectID();
elem->wireless = (devinfo->capabilities & GameInputDeviceCapabilityWireless);
elem->supportedRumbleMotors = devinfo->supportedRumbleMotors; elem->supportedRumbleMotors = devinfo->supportedRumbleMotors;
g_GameInputList.devices[g_GameInputList.count] = elem; g_GameInputList.devices[g_GameInputList.count] = elem;
@ -328,6 +330,19 @@ static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index)
return GAMEINPUT_InternalFindByIndex(device_index)->device_instance; return GAMEINPUT_InternalFindByIndex(device_index)->device_instance;
} }
static SDL_JoystickPowerLevel GAMEINPUT_InternalGetPowerLevel(IGameInputDevice *device)
{
GameInputBatteryState battery_state;
SDL_zero(battery_state);
IGameInputDevice_GetBatteryState(device, &battery_state);
if (battery_state.status == GameInputBatteryDischarging) {
/* FIXME: What are the units for remainingCapacity? */
}
return SDL_JOYSTICK_POWER_UNKNOWN;
}
static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index) static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
{ {
GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index); GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
@ -356,6 +371,11 @@ static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, SDL_TRUE); SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, SDL_TRUE);
} }
if (elem->wireless) {
joystick->epowerlevel = GAMEINPUT_InternalGetPowerLevel(elem->device);
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
}
return 0; return 0;
} }
@ -463,16 +483,10 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
IGameInputReading_Release(reading); IGameInputReading_Release(reading);
#if 0 if (joystick->epowerlevel != SDL_JOYSTICK_POWER_WIRED) {
/* FIXME: We can poll this at a much lower rate */ /* FIXME: We can poll this at a much lower rate */
GameInputBatteryState battery_state; SDL_SendJoystickBatteryLevel(joystick, GAMEINPUT_InternalGetPowerLevel(device));
SDL_zero(battery_state); }
IGameInputDevice_GetBatteryState(device, &battery_state);
/* Xbox doesn't let you obtain the power level, pretend we're always full */
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
#endif
} }
static void GAMEINPUT_JoystickClose(SDL_Joystick* joystick) static void GAMEINPUT_JoystickClose(SDL_Joystick* joystick)