Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.

This is useful for controller mapping programs to determine an axis' zero state
This commit is contained in:
Sam Lantinga 2017-01-04 10:28:07 -08:00
parent 99e10ef506
commit 4938c5054e
6 changed files with 45 additions and 3 deletions

View file

@ -656,3 +656,4 @@ SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetProductVersion,(SDL_GameController *
SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerNumMappings,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)