Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
This is for internal use to signal that a mapping uses positional GameCube buttons. It's set so we know whether a mapping uses the older style labeled buttons or the newer style positional buttons. If a positional mapping is used with SDL2, then it will be ignored, since the hint is marked as defaulting true and the mapping conditional is that the hint is false.
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4 changed files with 132 additions and 70 deletions
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@ -828,8 +828,6 @@ bool SDL_InitJoysticks(void)
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SDL_joysticks_initialized = true;
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SDL_InitGamepadMappings();
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SDL_LoadVIDPIDList(&old_xboxone_controllers);
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SDL_LoadVIDPIDList(&arcadestick_devices);
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SDL_LoadVIDPIDList(&blacklist_devices);
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@ -840,6 +838,8 @@ bool SDL_InitJoysticks(void)
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SDL_LoadVIDPIDList(&wheel_devices);
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SDL_LoadVIDPIDList(&zero_centered_devices);
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SDL_InitGamepadMappings();
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// See if we should allow joystick events while in the background
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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