Fixed creating a window with both software and hardware renderer attached

This commit is contained in:
Sam Lantinga 2025-02-06 15:22:10 -08:00
parent 3c6e6645fa
commit 48c00bfe6c
6 changed files with 39 additions and 5 deletions

View file

@ -32,9 +32,6 @@
extern "C" {
#endif
#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"
typedef enum SDL_TextureAddressMode
{
SDL_TEXTURE_ADDRESS_AUTO,