Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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7 changed files with 129 additions and 5 deletions
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@ -973,6 +973,7 @@ SDL3_0.0.0 {
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SDL_GetCameraDevicePosition;
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SDL_qsort_r;
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SDL_bsearch_r;
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SDL_AddVulkanRenderSemaphores;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -998,3 +998,4 @@
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#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
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#define SDL_qsort_r SDL_qsort_r_REAL
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#define SDL_bsearch_r SDL_bsearch_r_REAL
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#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
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@ -1023,3 +1023,4 @@ SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
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SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraDevicePosition,(SDL_CameraDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, int (SDLCALL *d)(void *, const void *, const void *), void *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(void *, const void *, const void *), void *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
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