Fixed mouse click count for relative mode and multiple mice
We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge.
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2 changed files with 36 additions and 31 deletions
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@ -337,6 +337,7 @@ void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event)
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for (int i = 0; i < mouse->num_sources; ++i) {
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SDL_MouseInputSource *source = &mouse->sources[i];
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if (source->mouseID == mouseID) {
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SDL_free(source->clickstate);
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if (i != mouse->num_sources - 1) {
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SDL_memcpy(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i]));
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}
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@ -728,6 +729,9 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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// Use unclamped values if we're getting events outside the window
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mouse->last_x = relative ? mouse->x : x;
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mouse->last_y = relative ? mouse->y : y;
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mouse->click_motion_x += xrel;
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mouse->click_motion_y += yrel;
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}
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// Move the mouse cursor, if needed
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@ -795,29 +799,29 @@ static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID m
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mouse->sources = sources;
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++mouse->num_sources;
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source = &sources[mouse->num_sources - 1];
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SDL_zerop(source);
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source->mouseID = mouseID;
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source->buttonstate = 0;
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return source;
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}
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return NULL;
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}
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static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
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static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button)
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{
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if (button >= mouse->num_clickstates) {
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if (button >= source->num_clickstates) {
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int i, count = button + 1;
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SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
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SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate));
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if (!clickstate) {
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return NULL;
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}
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mouse->clickstate = clickstate;
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source->clickstate = clickstate;
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for (i = mouse->num_clickstates; i < count; ++i) {
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SDL_zero(mouse->clickstate[i]);
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for (i = source->num_clickstates; i < count; ++i) {
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SDL_zero(source->clickstate[i]);
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}
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mouse->num_clickstates = count;
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source->num_clickstates = count;
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}
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return &mouse->clickstate[button];
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return &source->clickstate[button];
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}
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static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
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@ -882,19 +886,19 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
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source->buttonstate = buttonstate;
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if (clicks < 0) {
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SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
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SDL_MouseClickState *clickstate = GetMouseClickState(source, button);
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if (clickstate) {
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if (down) {
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Uint64 now = SDL_GetTicks();
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if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
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SDL_fabs((double)mouse->x - clickstate->last_x) > mouse->double_click_radius ||
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SDL_fabs((double)mouse->y - clickstate->last_y) > mouse->double_click_radius) {
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SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius ||
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SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) {
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clickstate->click_count = 0;
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}
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clickstate->last_timestamp = now;
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clickstate->last_x = mouse->x;
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clickstate->last_y = mouse->y;
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clickstate->click_motion_x = mouse->click_motion_x;
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clickstate->click_motion_y = mouse->click_motion_y;
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if (clickstate->click_count < 255) {
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++clickstate->click_count;
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}
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@ -1001,17 +1005,15 @@ void SDL_QuitMouse(void)
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mouse->cur_cursor = NULL;
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if (mouse->sources) {
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for (int i = 0; i < mouse->num_sources; ++i) {
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SDL_MouseInputSource *source = &mouse->sources[i];
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SDL_free(source->clickstate);
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}
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SDL_free(mouse->sources);
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mouse->sources = NULL;
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}
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mouse->num_sources = 0;
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if (mouse->clickstate) {
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SDL_free(mouse->clickstate);
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mouse->clickstate = NULL;
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}
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mouse->num_clickstates = 0;
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SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
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SDL_MouseDoubleClickTimeChanged, mouse);
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@ -39,16 +39,21 @@ struct SDL_Cursor
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typedef struct
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{
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SDL_MouseID mouseID;
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Uint32 buttonstate;
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} SDL_MouseInputSource;
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Uint64 last_timestamp;
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double click_motion_x;
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double click_motion_y;
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Uint8 click_count;
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} SDL_MouseClickState;
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typedef struct
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{
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float last_x, last_y;
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Uint64 last_timestamp;
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Uint8 click_count;
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} SDL_MouseClickState;
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SDL_MouseID mouseID;
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Uint32 buttonstate;
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// Data for double-click tracking
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int num_clickstates;
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SDL_MouseClickState *clickstate;
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} SDL_MouseInputSource;
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typedef struct
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{
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@ -93,6 +98,8 @@ typedef struct
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float x_accu;
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float y_accu;
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float last_x, last_y; // the last reported x and y coordinates
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double click_motion_x;
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double click_motion_y;
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bool has_position;
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bool relative_mode;
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bool relative_mode_warp_motion;
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@ -123,10 +130,6 @@ typedef struct
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int num_sources;
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SDL_MouseInputSource *sources;
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// Data for double-click tracking
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int num_clickstates;
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SDL_MouseClickState *clickstate;
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SDL_Cursor *cursors;
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SDL_Cursor *def_cursor;
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SDL_Cursor *cur_cursor;
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