Fixed mouse click count for relative mode and multiple mice

We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge.
This commit is contained in:
Sam Lantinga 2024-12-23 18:12:50 -08:00
parent ed75d9d22a
commit 483e79bf82
2 changed files with 36 additions and 31 deletions

View file

@ -337,6 +337,7 @@ void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event)
for (int i = 0; i < mouse->num_sources; ++i) {
SDL_MouseInputSource *source = &mouse->sources[i];
if (source->mouseID == mouseID) {
SDL_free(source->clickstate);
if (i != mouse->num_sources - 1) {
SDL_memcpy(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i]));
}
@ -728,6 +729,9 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
// Use unclamped values if we're getting events outside the window
mouse->last_x = relative ? mouse->x : x;
mouse->last_y = relative ? mouse->y : y;
mouse->click_motion_x += xrel;
mouse->click_motion_y += yrel;
}
// Move the mouse cursor, if needed
@ -795,29 +799,29 @@ static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID m
mouse->sources = sources;
++mouse->num_sources;
source = &sources[mouse->num_sources - 1];
SDL_zerop(source);
source->mouseID = mouseID;
source->buttonstate = 0;
return source;
}
return NULL;
}
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button)
{
if (button >= mouse->num_clickstates) {
if (button >= source->num_clickstates) {
int i, count = button + 1;
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate));
if (!clickstate) {
return NULL;
}
mouse->clickstate = clickstate;
source->clickstate = clickstate;
for (i = mouse->num_clickstates; i < count; ++i) {
SDL_zero(mouse->clickstate[i]);
for (i = source->num_clickstates; i < count; ++i) {
SDL_zero(source->clickstate[i]);
}
mouse->num_clickstates = count;
source->num_clickstates = count;
}
return &mouse->clickstate[button];
return &source->clickstate[button];
}
static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
@ -882,19 +886,19 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
source->buttonstate = buttonstate;
if (clicks < 0) {
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
SDL_MouseClickState *clickstate = GetMouseClickState(source, button);
if (clickstate) {
if (down) {
Uint64 now = SDL_GetTicks();
if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
SDL_fabs((double)mouse->x - clickstate->last_x) > mouse->double_click_radius ||
SDL_fabs((double)mouse->y - clickstate->last_y) > mouse->double_click_radius) {
SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius ||
SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) {
clickstate->click_count = 0;
}
clickstate->last_timestamp = now;
clickstate->last_x = mouse->x;
clickstate->last_y = mouse->y;
clickstate->click_motion_x = mouse->click_motion_x;
clickstate->click_motion_y = mouse->click_motion_y;
if (clickstate->click_count < 255) {
++clickstate->click_count;
}
@ -1001,17 +1005,15 @@ void SDL_QuitMouse(void)
mouse->cur_cursor = NULL;
if (mouse->sources) {
for (int i = 0; i < mouse->num_sources; ++i) {
SDL_MouseInputSource *source = &mouse->sources[i];
SDL_free(source->clickstate);
}
SDL_free(mouse->sources);
mouse->sources = NULL;
}
mouse->num_sources = 0;
if (mouse->clickstate) {
SDL_free(mouse->clickstate);
mouse->clickstate = NULL;
}
mouse->num_clickstates = 0;
SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
SDL_MouseDoubleClickTimeChanged, mouse);

View file

@ -39,16 +39,21 @@ struct SDL_Cursor
typedef struct
{
SDL_MouseID mouseID;
Uint32 buttonstate;
} SDL_MouseInputSource;
Uint64 last_timestamp;
double click_motion_x;
double click_motion_y;
Uint8 click_count;
} SDL_MouseClickState;
typedef struct
{
float last_x, last_y;
Uint64 last_timestamp;
Uint8 click_count;
} SDL_MouseClickState;
SDL_MouseID mouseID;
Uint32 buttonstate;
// Data for double-click tracking
int num_clickstates;
SDL_MouseClickState *clickstate;
} SDL_MouseInputSource;
typedef struct
{
@ -93,6 +98,8 @@ typedef struct
float x_accu;
float y_accu;
float last_x, last_y; // the last reported x and y coordinates
double click_motion_x;
double click_motion_y;
bool has_position;
bool relative_mode;
bool relative_mode_warp_motion;
@ -123,10 +130,6 @@ typedef struct
int num_sources;
SDL_MouseInputSource *sources;
// Data for double-click tracking
int num_clickstates;
SDL_MouseClickState *clickstate;
SDL_Cursor *cursors;
SDL_Cursor *def_cursor;
SDL_Cursor *cur_cursor;