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comments: Fixed a few typos I ran into in the audio code.
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3 changed files with 4 additions and 4 deletions
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If you're running this in a web browser, you need to click the window before you'll hear anything!
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This example code loads two .wav files, puts them an audio streams and binds
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This example code loads two .wav files, puts them in audio streams and binds
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them for playback, repeating both sounds on loop. This shows several streams
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mixing into a single playback device.
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/*
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* This example code loads two .wav files, puts them an audio streams and
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* This example code loads two .wav files, puts them in audio streams and
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* binds them for playback, repeating both sounds on loop. This shows several
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* streams mixing into a single playback device.
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*
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@ -1583,8 +1583,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
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* previously been paused. Once unpaused, any bound audio streams will begin
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* to progress again, and audio can be generated.
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*
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* Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
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* function call is required for audio playback to begin on such device.
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* SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this
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* function call is required for audio playback to begin on such devices.
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*
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* \param stream the audio stream associated with the audio device to resume.
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* \returns true on success or false on failure; call SDL_GetError() for more
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