Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support

This commit is contained in:
Sylvain 2021-04-06 21:32:02 +02:00 committed by Sylvain Becker
parent b9bd9da78f
commit 47db47c1cc
11 changed files with 60 additions and 4 deletions

View file

@ -755,6 +755,7 @@ GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
return 0;
}
#if SDL_HAVE_RENDER_GEOMETRY
static int
GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
@ -811,6 +812,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
}
return 0;
}
#endif
static void
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
@ -1046,6 +1048,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
}
case SDL_RENDERCMD_GEOMETRY: {
#if SDL_HAVE_RENDER_GEOMETRY
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
@ -1068,7 +1071,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
data->glDisableClientState(GL_COLOR_ARRAY);
#endif
break;
}
@ -1282,7 +1285,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueFillRects = GLES_QueueFillRects;
renderer->QueueCopy = GLES_QueueCopy;
renderer->QueueCopyEx = GLES_QueueCopyEx;
#if SDL_HAVE_RENDER_GEOMETRY
renderer->QueueGeometry = GLES_QueueGeometry;
#endif
renderer->RunCommandQueue = GLES_RunCommandQueue;
renderer->RenderReadPixels = GLES_RenderReadPixels;
renderer->RenderPresent = GLES_RenderPresent;