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Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
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commit
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11 changed files with 60 additions and 4 deletions
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@ -755,6 +755,7 @@ GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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return 0;
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}
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#if SDL_HAVE_RENDER_GEOMETRY
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static int
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GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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@ -811,6 +812,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
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}
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return 0;
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}
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#endif
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static void
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SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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@ -1046,6 +1048,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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}
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case SDL_RENDERCMD_GEOMETRY: {
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#if SDL_HAVE_RENDER_GEOMETRY
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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SDL_Texture *texture = cmd->data.draw.texture;
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const size_t count = cmd->data.draw.count;
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@ -1068,7 +1071,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
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data->glDisableClientState(GL_COLOR_ARRAY);
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#endif
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break;
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}
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@ -1282,7 +1285,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueFillRects = GLES_QueueFillRects;
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renderer->QueueCopy = GLES_QueueCopy;
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renderer->QueueCopyEx = GLES_QueueCopyEx;
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#if SDL_HAVE_RENDER_GEOMETRY
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renderer->QueueGeometry = GLES_QueueGeometry;
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#endif
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renderer->RunCommandQueue = GLES_RunCommandQueue;
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renderer->RenderReadPixels = GLES_RenderReadPixels;
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renderer->RenderPresent = GLES_RenderPresent;
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