Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
This commit is contained in:
parent
b9bd9da78f
commit
47db47c1cc
11 changed files with 60 additions and 4 deletions
|
@ -1865,6 +1865,7 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
static int
|
||||
D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
|
@ -1919,6 +1920,7 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int
|
||||
D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||
|
@ -2402,6 +2404,7 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
}
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY: {
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const size_t first = cmd->data.draw.first;
|
||||
|
@ -2414,6 +2417,7 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
}
|
||||
|
||||
D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, start, count);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2632,7 +2636,9 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueueFillRects = D3D11_QueueFillRects;
|
||||
renderer->QueueCopy = D3D11_QueueCopy;
|
||||
renderer->QueueCopyEx = D3D11_QueueCopyEx;
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
renderer->QueueGeometry = D3D11_QueueGeometry;
|
||||
#endif
|
||||
renderer->RunCommandQueue = D3D11_RunCommandQueue;
|
||||
renderer->RenderReadPixels = D3D11_RenderReadPixels;
|
||||
renderer->RenderPresent = D3D11_RenderPresent;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue