Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support

This commit is contained in:
Sylvain 2021-04-06 21:32:02 +02:00 committed by Sylvain Becker
parent b9bd9da78f
commit 47db47c1cc
11 changed files with 60 additions and 4 deletions

View file

@ -1865,6 +1865,7 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
return 0;
}
#if SDL_HAVE_RENDER_GEOMETRY
static int
D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
@ -1919,6 +1920,7 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
}
return 0;
}
#endif
static int
D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
@ -2402,6 +2404,7 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
}
case SDL_RENDERCMD_GEOMETRY: {
#if SDL_HAVE_RENDER_GEOMETRY
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
const size_t first = cmd->data.draw.first;
@ -2414,6 +2417,7 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
}
D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, start, count);
#endif
break;
}
@ -2632,7 +2636,9 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueFillRects = D3D11_QueueFillRects;
renderer->QueueCopy = D3D11_QueueCopy;
renderer->QueueCopyEx = D3D11_QueueCopyEx;
#if SDL_HAVE_RENDER_GEOMETRY
renderer->QueueGeometry = D3D11_QueueGeometry;
#endif
renderer->RunCommandQueue = D3D11_RunCommandQueue;
renderer->RenderReadPixels = D3D11_RenderReadPixels;
renderer->RenderPresent = D3D11_RenderPresent;