audio: Separate channel maps out of SDL_AudioSpec.

This commit is contained in:
Ryan C. Gordon 2024-07-10 00:10:37 -04:00
parent 1664ac4fcb
commit 4755055bc3
12 changed files with 455 additions and 114 deletions

View file

@ -165,6 +165,7 @@ SDL3_0.0.0 {
SDL_GetAndroidSDKVersion;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_GetAudioDeviceChannelMap;
SDL_GetAudioDeviceFormat;
SDL_GetAudioDeviceGain;
SDL_GetAudioDeviceName;
@ -177,6 +178,8 @@ SDL3_0.0.0 {
SDL_GetAudioStreamFormat;
SDL_GetAudioStreamFrequencyRatio;
SDL_GetAudioStreamGain;
SDL_GetAudioStreamInputChannelMap;
SDL_GetAudioStreamOutputChannelMap;
SDL_GetAudioStreamProperties;
SDL_GetAudioStreamQueued;
SDL_GetBasePath;
@ -693,6 +696,8 @@ SDL3_0.0.0 {
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioStreamGain;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamInputChannelMap;
SDL_SetAudioStreamOutputChannelMap;
SDL_SetAudioStreamPutCallback;
SDL_SetBooleanProperty;
SDL_SetClipboardData;