Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)

* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
This commit is contained in:
Sylvain Becker 2022-12-27 14:22:22 +01:00 committed by GitHub
parent 3fb0c8b54a
commit 47170d288e
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10 changed files with 51 additions and 65 deletions

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@ -97,8 +97,6 @@ SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AudioInit,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_AudioQuit,(void),(),)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return)