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https://github.com/libsdl-org/SDL.git
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asyncio: Remove SDL_AsyncIOTask
from the public API.
This commit is contained in:
parent
4745aa3324
commit
46f43c2e6e
3 changed files with 55 additions and 76 deletions
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@ -126,23 +126,6 @@ typedef struct SDL_AsyncIOOutcome
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void *userdata; /**< pointer provided by the app when starting the task */
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} SDL_AsyncIOOutcome;
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/**
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* An opaque handle for asynchronous I/O tasks.
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*
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* Each asynchronous read or write operation generates a task, which will
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* complete at some time in the future. This handle is used to track the
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* progress of that task.
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*
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* Tasks are added to an SDL_AsyncIOQueue, where they can be queried for
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* completion later.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_ReadAsyncIO
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* \sa SDL_WriteAsyncIO
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*/
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typedef struct SDL_AsyncIOTask SDL_AsyncIOTask;
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/**
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* A queue of completed asynchronous I/O tasks.
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*
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@ -232,8 +215,8 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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* the system at any time until then. Do not allocate it on the stack, as this
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* might take longer than the life of the calling function to complete!
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*
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* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
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* will be added to it when it completes its work.
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* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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* to it when it completes its work.
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*
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* \param asyncio a pointer to an SDL_AsyncIO structure.
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* \param ptr a pointer to a buffer to read data into.
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@ -241,8 +224,8 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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* \param size the number of bytes to read from the data source.
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* \param queue a queue to add the new SDL_AsyncIO to.
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* \param userdata an app-defined pointer that will be provided with the task results.
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* \returns A new task handle if a task was started, NULL on complete failure;
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* call SDL_GetError() for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -252,7 +235,7 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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* \sa SDL_CreateAsyncIOQueue
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* \sa SDL_GetAsyncIOTaskResult
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*/
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extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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/**
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* Start an async write.
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@ -269,8 +252,8 @@ extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *async
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* the system at any time until then. Do not allocate it on the stack, as this
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* might take longer than the life of the calling function to complete!
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*
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* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
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* will be added to it when it completes its work.
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* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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* to it when it completes its work.
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*
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* \param asyncio a pointer to an SDL_AsyncIO structure.
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* \param ptr a pointer to a buffer to write data from.
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@ -278,8 +261,8 @@ extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *async
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* \param size the number of bytes to write to the data source.
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* \param queue a queue to add the new SDL_AsyncIO to.
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* \param userdata an app-defined pointer that will be provided with the task results.
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* \returns A new task handle if a task was started, NULL on complete failure;
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* call SDL_GetError() for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -290,7 +273,7 @@ extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *async
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* \sa SDL_GetAsyncIOTaskResult
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*/
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extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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/**
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* Close and free any allocated resources for an async I/O object.
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@ -305,10 +288,11 @@ extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyn
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* a successfully-closed file can be lost if the system crashes or
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* loses power in this small window. To prevent this, call this
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* function with the `flush` parameter set to true. This will make
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* the operation take longer, but a successful result guarantees that
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* the data has made it to physical storage. Don't use this for
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* temporary files, caches, and unimportant data, and definitely use
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* it for crucial irreplaceable files, like game saves.
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* the operation take longer, and perhaps increase system load in
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* general, but a successful result guarantees that the data has made
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* it to physical storage. Don't use this for temporary files, caches,
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* and unimportant data, and definitely use it for crucial irreplaceable
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* files, like game saves.
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*
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* This function guarantees that the close will happen after any other
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* pending tasks to `asyncio`, so it's safe to open a file, start
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@ -322,22 +306,25 @@ extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyn
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* app was using this value to track information, but it should not
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* be used again.
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*
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* If this function returns NULL, the close wasn't started at all, and
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* If this function returns false, the close wasn't started at all, and
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* it's safe to attempt to close again later.
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*
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* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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* to it when it completes its work.
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*
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* \param asyncio a pointer to an SDL_AsyncIO structure to close.
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* \param flush true if data should sync to disk before the task completes.
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* \param queue a queue to add the new SDL_AsyncIO to.
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* \param userdata an app-defined pointer that will be provided with the task results.
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* \returns A new task handle if a task was started, NULL on complete failure;
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* call SDL_GetError() for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread, but
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* two threads should not attempt to close the same object.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
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extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
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/**
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* Create a task queue for tracking multiple I/O operations.
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@ -495,19 +482,20 @@ extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
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* deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field
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* after completion.
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*
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* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
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* will be added to it when it completes its work.
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* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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* to it when it completes its work.
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*
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* \param file the path to read all available data from.
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* \param queue a queue to add the new SDL_AsyncIO to.
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* \param userdata an app-defined pointer that will be provided with the task results.
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* \returns an async task, to be queried for results later.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LoadFile_IO
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*/
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extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
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extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -1222,12 +1222,12 @@ SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
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SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
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SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
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@ -83,22 +83,19 @@ Sint64 SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio)
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return asyncio->iface.size(asyncio->userdata);
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}
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static SDL_AsyncIOTask *RequestAsyncIO(bool reading, SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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static bool RequestAsyncIO(bool reading, SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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{
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if (!asyncio) {
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SDL_InvalidParamError("asyncio");
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return NULL;
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return SDL_InvalidParamError("asyncio");
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} else if (!ptr) {
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SDL_InvalidParamError("ptr");
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return NULL;
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return SDL_InvalidParamError("ptr");
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} else if (!queue) {
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SDL_InvalidParamError("queue");
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return NULL;
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return SDL_InvalidParamError("queue");
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}
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SDL_AsyncIOTask *task = (SDL_AsyncIOTask *) SDL_calloc(1, sizeof (*task));
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if (!task) {
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return NULL;
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return false;
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}
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task->asyncio = asyncio;
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@ -113,8 +110,7 @@ static SDL_AsyncIOTask *RequestAsyncIO(bool reading, SDL_AsyncIO *asyncio, void
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if (asyncio->closing) {
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SDL_free(task);
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SDL_UnlockMutex(asyncio->lock);
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SDL_SetError("SDL_AsyncIO is closing, can't start new tasks");
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return NULL;
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return SDL_SetError("SDL_AsyncIO is closing, can't start new tasks");
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}
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LINKED_LIST_PREPEND(task, asyncio->tasks, asyncio);
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SDL_AddAtomicInt(&queue->tasks_inflight, 1);
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@ -130,34 +126,31 @@ static SDL_AsyncIOTask *RequestAsyncIO(bool reading, SDL_AsyncIO *asyncio, void
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task = NULL;
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}
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return task;
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return (task != NULL);
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}
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SDL_AsyncIOTask *SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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bool SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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{
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return RequestAsyncIO(true, asyncio, ptr, offset, size, queue, userdata);
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}
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SDL_AsyncIOTask *SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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bool SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
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{
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return RequestAsyncIO(false, asyncio, ptr, offset, size, queue, userdata);
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}
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SDL_AsyncIOTask *SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata)
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bool SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata)
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{
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if (!asyncio) {
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SDL_InvalidParamError("asyncio");
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return NULL;
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return SDL_InvalidParamError("asyncio");
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} else if (!queue) {
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SDL_InvalidParamError("queue");
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return NULL;
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return SDL_InvalidParamError("queue");
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}
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SDL_LockMutex(asyncio->lock);
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if (asyncio->closing) {
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SDL_UnlockMutex(asyncio->lock);
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SDL_SetError("Already closing");
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return NULL;
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return SDL_SetError("Already closing");
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}
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SDL_AsyncIOTask *task = (SDL_AsyncIOTask *) SDL_calloc(1, sizeof (*task));
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@ -185,7 +178,7 @@ SDL_AsyncIOTask *SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQ
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SDL_UnlockMutex(asyncio->lock);
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return task;
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return (task != NULL);
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}
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SDL_AsyncIOQueue *SDL_CreateAsyncIOQueue(void)
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@ -300,17 +293,15 @@ void SDL_QuitAsyncIO(void)
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SDL_SYS_QuitAsyncIO();
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}
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SDL_AsyncIOTask *SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata)
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bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata)
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{
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if (!file) {
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SDL_InvalidParamError("file");
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return NULL;
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return SDL_InvalidParamError("file");
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} else if (!queue) {
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SDL_InvalidParamError("queue");
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return NULL;
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return SDL_InvalidParamError("queue");
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}
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SDL_AsyncIOTask *task = NULL;
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bool retval = false;
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SDL_AsyncIO *asyncio = SDL_AsyncIOFromFile(file, "r");
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if (asyncio) {
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asyncio->oneshot = true;
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// !!! FIXME: check if flen > address space, since it'll truncate and we'll just end up with an incomplete buffer or a crash.
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ptr = SDL_malloc((size_t) (flen + 1)); // over-allocate by one so we can add a null-terminator.
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if (ptr) {
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task = SDL_ReadAsyncIO(asyncio, ptr, 0, (Uint64) flen, queue, userdata);
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}
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}
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if (!task) {
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retval = SDL_ReadAsyncIO(asyncio, ptr, 0, (Uint64) flen, queue, userdata);
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if (!retval) {
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SDL_free(ptr);
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}
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}
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}
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SDL_CloseAsyncIO(asyncio, false, queue, userdata); // if this fails, we'll have a resource leak, but this would already be a dramatic system failure.
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}
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return task;
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return retval;
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}
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