Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
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26 changed files with 405 additions and 67 deletions
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@ -419,6 +419,11 @@ WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
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return device->bXInputDevice ? (int)device->XInputUserId : -1;
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}
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static void
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WINDOWS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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/* return the stable device guid for this device index */
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static SDL_JoystickGUID
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WINDOWS_JoystickGetDeviceGUID(int device_index)
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@ -557,6 +562,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
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WINDOWS_JoystickDetect,
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WINDOWS_JoystickGetDeviceName,
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WINDOWS_JoystickGetDevicePlayerIndex,
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WINDOWS_JoystickSetDevicePlayerIndex,
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WINDOWS_JoystickGetDeviceGUID,
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WINDOWS_JoystickGetDeviceInstanceID,
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WINDOWS_JoystickOpen,
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