Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
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26 changed files with 405 additions and 67 deletions
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@ -43,7 +43,6 @@ struct _SDL_Joystick
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{
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SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
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char *name; /* Joystick name - system dependent */
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int player_index; /* Joystick player index, or -1 if unavailable */
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SDL_JoystickGUID guid; /* Joystick guid */
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int naxes; /* Number of axis controls on the joystick */
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@ -110,6 +109,9 @@ typedef struct _SDL_JoystickDriver
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/* Function to get the player index of a joystick */
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int (*GetDevicePlayerIndex)(int device_index);
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/* Function to get the player index of a joystick */
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void (*SetDevicePlayerIndex)(int device_index, int player_index);
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/* Function to return the stable GUID for a plugged in device */
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SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
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