WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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46740a5a1c
999 changed files with 140431 additions and 5035 deletions
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@ -265,7 +265,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
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#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
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/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
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SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords)
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SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#if defined(__GNUC__) && defined(i386)
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int u0, u1, u2;
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@ -350,6 +350,8 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char
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#endif
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#endif
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extern DECLSPEC double SDLCALL SDL_acos(double x);
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extern DECLSPEC double SDLCALL SDL_asin(double x);
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extern DECLSPEC double SDLCALL SDL_atan(double x);
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extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
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extern DECLSPEC double SDLCALL SDL_ceil(double x);
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