We don't need to pass the renderer into SDLTest_CleanupTextDrawing()

This commit is contained in:
Sam Lantinga 2017-09-08 04:53:31 -07:00
parent 65c55fdd84
commit 4657d9f33c
2 changed files with 3 additions and 3 deletions

View file

@ -3236,9 +3236,9 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
return (result);
}
void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer)
void SDLTest_CleanupTextDrawing(void)
{
int i;
unsigned int i;
for (i = 0; i < SDL_arraysize(SDLTest_CharTextureCache); ++i) {
if (SDLTest_CharTextureCache[i]) {
SDL_DestroyTexture(SDLTest_CharTextureCache[i]);