Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
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45ad763de5
6 changed files with 8 additions and 43 deletions
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@ -1796,13 +1796,6 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_UYVY);
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#endif
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renderer->rect_index_order[0] = 0;
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renderer->rect_index_order[1] = 1;
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renderer->rect_index_order[2] = 3;
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renderer->rect_index_order[3] = 1;
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renderer->rect_index_order[4] = 3;
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renderer->rect_index_order[5] = 2;
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if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
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data->GL_EXT_framebuffer_object_supported = true;
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data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
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