Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
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16 changed files with 147 additions and 1 deletions
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@ -142,6 +142,7 @@ typedef enum SDL_EventType
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SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */
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SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */
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SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */
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SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */
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SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */
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SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */
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SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */
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@ -1480,6 +1480,20 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
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/**
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* Get the safe area for this window.
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*
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* Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactible content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.
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*
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* \param window the window to query.
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* \param rect a pointer filled in with the client area that is safe for interactive content.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
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/**
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* Request that the aspect ratio of a window's client area be set.
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*
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