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Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear down the renderer and recreate it. This patch fixes that by letting applications call SDL_RenderSetVSync(). This is the same as the patch in #3673, except it applies to all renderers (including PSP, even thought it seems that the VSync flag is disabled for that renderer). Furthermore, the renderer flags also change as well, which #3673 didn't do. It is also an API instead of using hint callbacks (which could be potentially dangerous). Closes #3673.
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@ -163,6 +163,8 @@ struct SDL_Renderer
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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int (*SetVSync) (SDL_Renderer * renderer, int vsync);
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int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
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int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
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