Add SDL_RenderSetVSync()

Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
This commit is contained in:
Misa 2021-03-07 15:20:45 -08:00 committed by Sam Lantinga
parent b2504b5da6
commit 4549769d7d
13 changed files with 168 additions and 0 deletions

View file

@ -163,6 +163,8 @@ struct SDL_Renderer
void (*DestroyRenderer) (SDL_Renderer * renderer);
int (*SetVSync) (SDL_Renderer * renderer, int vsync);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);