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Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear down the renderer and recreate it. This patch fixes that by letting applications call SDL_RenderSetVSync(). This is the same as the patch in #3673, except it applies to all renderers (including PSP, even thought it seems that the VSync flag is disabled for that renderer). Furthermore, the renderer flags also change as well, which #3673 didn't do. It is also an API instead of using hint callbacks (which could be potentially dangerous). Closes #3673.
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@ -1694,6 +1694,15 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
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*/
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extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
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/**
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* Toggle VSync of the given renderer.
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*
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* \param renderer The renderer to toggle
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* \param vsync Non-zero for on, zero for off
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* \returns a 0 int on success, or non-zero on failure
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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