Change default texture scale mode per renderer

* SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
* SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
This commit is contained in:
Arkadiusz Lach 2025-01-25 01:36:57 +01:00 committed by Sam Lantinga
parent b0d2a4f355
commit 44bca81fdd
3 changed files with 64 additions and 1 deletions

View file

@ -2637,6 +2637,41 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
*/
extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
/**
* Set default scale mode for new textures for given renderer.
*
* When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.
*
* \param renderer the renderer to update.
* \param scale_mode the scale mode to change to for new textures.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called on the main thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_GetDefaultTextureScaleMode
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode);
/**
* Get default texture scale mode of the given renderer.
*
* \param renderer the renderer to get data from.
* \param scale_mode a SDL_ScaleMode filled with current default scale mode.
* See SDL_SetDefaultTextureScaleMode() for the meaning of the value.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called on the main thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_SetDefaultTextureScaleMode
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}

View file

@ -1081,6 +1081,8 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
renderer->line_method = SDL_GetRenderLineMethod();
}
renderer->scale_mode = SDL_SCALEMODE_LINEAR;
renderer->SDR_white_point = 1.0f;
renderer->HDR_headroom = 1.0f;
renderer->desired_color_scale = 1.0f;
@ -1392,7 +1394,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
texture->color.b = 1.0f;
texture->color.a = 1.0f;
texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE;
texture->scaleMode = SDL_SCALEMODE_LINEAR;
texture->scaleMode = renderer->scale_mode;
texture->view.pixel_w = w;
texture->view.pixel_h = h;
texture->view.viewport.w = -1;
@ -5674,3 +5676,26 @@ bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRI
SDL_free(str);
return retval;
}
bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
{
CHECK_RENDERER_MAGIC(renderer, false);
renderer->scale_mode = scale_mode;
return true;
}
bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
{
if (scale_mode) {
*scale_mode = SDL_SCALEMODE_LINEAR;
}
CHECK_RENDERER_MAGIC(renderer, false);
if (scale_mode) {
*scale_mode = renderer->scale_mode;
}
return true;
}

View file

@ -264,6 +264,9 @@ struct SDL_Renderer
// The method of drawing lines
SDL_RenderLineMethod line_method;
// Default scale mode for textures created with this renderer
SDL_ScaleMode scale_mode;
// The list of textures
SDL_Texture *textures;
SDL_Texture *target;