error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon 2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
No known key found for this signature in database
GPG key ID: FA148B892AB48044
197 changed files with 313 additions and 742 deletions

View file

@ -208,8 +208,6 @@ SDL_SensorID *SDL_GetSensors(int *count)
if (count) {
*count = 0;
}
SDL_OutOfMemory();
}
}
SDL_UnlockSensors();
@ -330,7 +328,6 @@ SDL_Sensor *SDL_OpenSensor(SDL_SensorID instance_id)
/* Create and initialize the sensor */
sensor = (SDL_Sensor *)SDL_calloc(sizeof(*sensor), 1);
if (!sensor) {
SDL_OutOfMemory();
SDL_UnlockSensors();
return NULL;
}