error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon 2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
No known key found for this signature in database
GPG key ID: FA148B892AB48044
197 changed files with 313 additions and 742 deletions

View file

@ -270,7 +270,6 @@ static SDL_bool SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID
if (player_index >= SDL_joystick_player_count) {
SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1) * sizeof(*SDL_joystick_players));
if (!new_players) {
SDL_OutOfMemory();
return SDL_FALSE;
}
@ -403,8 +402,6 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
if (count) {
*count = 0;
}
SDL_OutOfMemory();
}
}
SDL_UnlockJoysticks();
@ -755,7 +752,6 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
/* Create and initialize the joystick */
joystick = (SDL_Joystick *)SDL_calloc(sizeof(*joystick), 1);
if (!joystick) {
SDL_OutOfMemory();
SDL_UnlockJoysticks();
return NULL;
}
@ -798,7 +794,6 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
joystick->buttons = (Uint8 *)SDL_calloc(joystick->nbuttons, sizeof(Uint8));
}
if (((joystick->naxes > 0) && !joystick->axes) || ((joystick->nhats > 0) && !joystick->hats) || ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_OutOfMemory();
SDL_CloseJoystick(joystick);
SDL_UnlockJoysticks();
return NULL;