error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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parent
70b65d4170
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447b508a77
197 changed files with 313 additions and 742 deletions
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@ -150,7 +150,7 @@ static int WriteToChunkedAudioTrack(void *ctx, const Uint8 *data, size_t len)
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chunk = CreateAudioTrackChunk(track);
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if (!chunk) {
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return SDL_OutOfMemory();
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return -1;
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}
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SDL_assert((track->head == NULL) && (track->tail == NULL) && (track->queued_bytes == 0));
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@ -189,7 +189,7 @@ static int WriteToChunkedAudioTrack(void *ctx, const Uint8 *data, size_t len)
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DestroyAudioChunks(next);
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return SDL_OutOfMemory();
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return -1;
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}
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track->tail = chunk;
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@ -256,7 +256,6 @@ static SDL_AudioTrack *CreateChunkedAudioTrack(const SDL_AudioSpec *spec, size_t
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SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)SDL_calloc(1, sizeof(*track));
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if (!track) {
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SDL_OutOfMemory();
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return NULL;
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}
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@ -276,7 +275,6 @@ SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
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SDL_AudioQueue *queue = (SDL_AudioQueue *)SDL_calloc(1, sizeof(*queue));
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if (!queue) {
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SDL_OutOfMemory();
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return NULL;
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}
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@ -398,7 +396,7 @@ int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, cons
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SDL_AudioTrack *new_track = CreateChunkedAudioTrack(spec, queue->chunk_size);
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if (!new_track) {
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return SDL_OutOfMemory();
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return -1;
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}
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if (track) {
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