error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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70b65d4170
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447b508a77
197 changed files with 313 additions and 742 deletions
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@ -226,7 +226,7 @@ int SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userd
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entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
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if (!entry) {
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return SDL_OutOfMemory();
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return -1;
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}
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entry->callback = callback;
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entry->userdata = userdata;
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@ -241,13 +241,13 @@ int SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userd
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (!hint) {
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SDL_free(entry);
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return SDL_OutOfMemory();
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return -1;
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}
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hint->name = SDL_strdup(name);
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if (!hint->name) {
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SDL_free(entry);
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SDL_free(hint);
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return SDL_OutOfMemory();
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return -1;
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}
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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