From 4472b831298ce928cd67873bb939e8f0ca6ee189 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Sat, 8 Jan 2022 11:56:56 +0300 Subject: [PATCH] PSP_RunCommandQueue: fix argument to PSP_SetBlendState() src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue': src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type --- src/render/psp/SDL_render_psp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c index 5f5b7798bb..51feabc0b7 100644 --- a/src/render/psp/SDL_render_psp.c +++ b/src/render/psp/SDL_render_psp.c @@ -1197,7 +1197,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti .shadeModel = GU_FLAT }; TextureActivate(cmd->data.draw.texture); - PSP_SetBlendState(renderer, &state); + PSP_SetBlendState(renderer->driverdata, &state); sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts); } break;