Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android

This commit is contained in:
Sam Lantinga 2020-01-18 11:21:14 -08:00
parent 27035425e0
commit 43aa1fa9e7
18 changed files with 244 additions and 141 deletions

View file

@ -389,7 +389,7 @@ HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
if (driver->enabled && driver->IsSupportedDevice(vendor_id, product_id, version, -1, name)) {
if (driver->enabled && driver->IsSupportedDevice(name, vendor_id, product_id, version, -1, 0, 0, 0)) {
return SDL_TRUE;
}
}
@ -418,7 +418,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
if (driver->enabled && driver->IsSupportedDevice(device->vendor_id, device->product_id, device->version, device->interface_number, device->name)) {
if (driver->enabled && driver->IsSupportedDevice(device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
return driver;
}
}
@ -647,6 +647,9 @@ HIDAPI_AddDevice(struct hid_device_info *info)
device->product_id = info->product_id;
device->version = info->release_number;
device->interface_number = info->interface_number;
device->interface_class = info->interface_class;
device->interface_subclass = info->interface_subclass;
device->interface_protocol = info->interface_protocol;
device->usage_page = info->usage_page;
device->usage = info->usage;
{
@ -736,7 +739,7 @@ HIDAPI_AddDevice(struct hid_device_info *info)
HIDAPI_SetupDeviceDriver(device);
#ifdef DEBUG_HIDAPI
SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->path, device->driver ? device->driver->hint : "NONE");
SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, interface_class %d, interface_subclass %d, interface_protocol %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol, device->usage_page, device->usage, device->path, device->driver ? device->driver->hint : "NONE");
#endif
}
@ -812,6 +815,7 @@ SDL_bool
HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
SDL_HIDAPI_Device *device;
SDL_bool supported = SDL_FALSE;
SDL_bool result = SDL_FALSE;
/* Make sure we're initialized, as this could be called from other drivers during startup */
@ -819,15 +823,24 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
return SDL_FALSE;
}
/* Don't update the device list for devices we know aren't supported */
if (!HIDAPI_IsDeviceSupported(vendor_id, product_id, version, name)) {
return SDL_FALSE;
/* Only update the device list for devices we know might be supported.
If we did this for every device, it would hit the USB driver too hard and potentially
lock up the system. This won't catch devices that we support but can only detect using
USB interface details, like Xbox controllers, but hopefully the device list update is
responsive enough to catch those.
*/
supported = HIDAPI_IsDeviceSupported(vendor_id, product_id, version, name);
#if defined(SDL_JOYSTICK_HIDAPI_XBOX360) || defined(SDL_JOYSTICK_HIDAPI_XBOXONE)
if (!supported &&
(SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX"))) {
supported = SDL_TRUE;
}
/* Make sure the device list is completely up to date when we check for device presence */
if (SDL_AtomicTryLock(&SDL_HIDAPI_spinlock)) {
HIDAPI_UpdateDeviceList();
SDL_AtomicUnlock(&SDL_HIDAPI_spinlock);
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 || SDL_JOYSTICK_HIDAPI_XBOXONE */
if (supported) {
if (SDL_AtomicTryLock(&SDL_HIDAPI_spinlock)) {
HIDAPI_UpdateDeviceList();
SDL_AtomicUnlock(&SDL_HIDAPI_spinlock);
}
}
/* Note that this isn't a perfect check - there may be multiple devices with 0 VID/PID,
@ -845,8 +858,8 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
SDL_UnlockJoysticks();
/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
if (!result && vendor_id == 0x045e && product_id == 0x02a1) {
return HIDAPI_IsDevicePresent(0x045e, 0x0719, version, name);
if (!result && vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x02a1) {
return HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, 0x0719, version, name);
}
#ifdef DEBUG_HIDAPI