Changed main callback return values to an enumeration

Fixes https://github.com/libsdl-org/SDL/issues/10515
This commit is contained in:
Sam Lantinga 2024-08-16 09:54:35 -07:00
parent 83adcb9d38
commit 438a214420
24 changed files with 180 additions and 207 deletions

View file

@ -49,7 +49,7 @@ static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astr
}
/* This function runs once at startup. */
int SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
SDL_AudioSpec spec;
@ -83,7 +83,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
int SDL_AppEvent(void *appstate, const SDL_Event *event)
SDL_AppResult SDL_AppEvent(void *appstate, const SDL_Event *event)
{
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
@ -92,7 +92,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
}
/* This function runs once per frame, and is the heart of the program. */
int SDL_AppIterate(void *appstate)
SDL_AppResult SDL_AppIterate(void *appstate)
{
/* we're not doing anything with the renderer, so just blank it out. */
SDL_RenderClear(renderer);