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Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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parent
973c8b3273
commit
4368f70ff9
32 changed files with 434 additions and 292 deletions
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@ -330,7 +330,6 @@ SDL3_0.0.0 {
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SDL_GetTextureBlendMode;
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SDL_GetTextureColorMod;
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SDL_GetTextureScaleMode;
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SDL_GetTextureUserData;
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SDL_GetThreadID;
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SDL_GetThreadName;
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SDL_GetTicks;
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@ -342,7 +341,6 @@ SDL3_0.0.0 {
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SDL_GetVersion;
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SDL_GetVideoDriver;
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SDL_GetWindowBordersSize;
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SDL_GetWindowData;
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SDL_GetWindowDisplayScale;
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SDL_GetWindowFlags;
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SDL_GetWindowFromID;
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@ -601,11 +599,9 @@ SDL3_0.0.0 {
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SDL_SetTextureBlendMode;
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SDL_SetTextureColorMod;
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SDL_SetTextureScaleMode;
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SDL_SetTextureUserData;
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SDL_SetThreadPriority;
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SDL_SetWindowAlwaysOnTop;
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SDL_SetWindowBordered;
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SDL_SetWindowData;
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SDL_SetWindowFullscreen;
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SDL_SetWindowFullscreenMode;
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SDL_SetWindowGrab;
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@ -914,6 +910,16 @@ SDL3_0.0.0 {
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SDL_SetProperty;
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SDL_GetProperty;
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SDL_DestroyProperties;
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SDL_GetAudioStreamProperties;
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SDL_GetGamepadProperties;
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SDL_GetJoystickProperties;
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SDL_GetRendererProperties;
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SDL_GetTextureProperties;
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SDL_GetRWProperties;
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SDL_GetSensorProperties;
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SDL_GetSurfaceProperties;
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SDL_GetWindowProperties;
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SDL_ClearProperty;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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