For gamepads that don't have their own sensors, try to use the system sensors.
This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
This commit is contained in:
parent
d584592822
commit
42e4639a5e
8 changed files with 272 additions and 11 deletions
|
@ -171,6 +171,23 @@ const char *SDL_GetHint(const char *name)
|
|||
return env;
|
||||
}
|
||||
|
||||
int SDL_GetStringInteger(const char *value, int default_value)
|
||||
{
|
||||
if (value == NULL || !*value) {
|
||||
return default_value;
|
||||
}
|
||||
if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (*value == '1' || SDL_strcasecmp(value, "true") == 0) {
|
||||
return 1;
|
||||
}
|
||||
if (*value == '-' || SDL_isdigit(*value)) {
|
||||
return SDL_atoi(value);
|
||||
}
|
||||
return default_value;
|
||||
}
|
||||
|
||||
SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value)
|
||||
{
|
||||
if (value == NULL || !*value) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue