For gamepads that don't have their own sensors, try to use the system sensors.

This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
This commit is contained in:
Sam Lantinga 2023-06-14 22:03:44 -07:00
parent d584592822
commit 42e4639a5e
8 changed files with 272 additions and 11 deletions

View file

@ -171,6 +171,23 @@ const char *SDL_GetHint(const char *name)
return env;
}
int SDL_GetStringInteger(const char *value, int default_value)
{
if (value == NULL || !*value) {
return default_value;
}
if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
return 0;
}
if (*value == '1' || SDL_strcasecmp(value, "true") == 0) {
return 1;
}
if (*value == '-' || SDL_isdigit(*value)) {
return SDL_atoi(value);
}
return default_value;
}
SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value)
{
if (value == NULL || !*value) {