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For gamepads that don't have their own sensors, try to use the system sensors.
This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
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8 changed files with 272 additions and 11 deletions
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@ -616,6 +616,18 @@ extern "C" {
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*/
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#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
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/**
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* \brief Controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.
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*
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* The variable can be set to the following values:
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* "auto" - Sensor fusion is enabled for known wraparound controllers like the Razer Kishi and Backbone One
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* "0" - Sensor fusion is disabled
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* "1" - Sensor fusion is enabled for all controllers that lack sensors
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*
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* The default value is "auto". This hint is checked when a gamepad is opened.
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*/
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#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
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/**
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* \brief A variable controlling whether grabbing input grabs the keyboard
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*
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