GPU: Check texture format support in pipeline creation

This commit is contained in:
cosmonaut 2025-01-14 10:16:20 -08:00
parent 31dd4fe81f
commit 4294c06836

View file

@ -801,6 +801,10 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_assert_release(!"Color target formats cannot be a depth format!");
return NULL;
}
if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) {
SDL_assert_release(!"Format is not supported for color targets on this device!");
return NULL;
}
if (graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state.enable_blend) {
const SDL_GPUColorTargetBlendState *blend_state = &graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state;
CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_color_blendfactor, NULL)
@ -817,6 +821,10 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_assert_release(!"Depth-stencil target format must be a depth format!");
return NULL;
}
if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.depth_stencil_format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) {
SDL_assert_release(!"Format is not supported for depth targets on this device!");
return NULL;
}
}
if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions == NULL) {
SDL_assert_release(!"Vertex buffer descriptions array pointer cannot be NULL!");